Showing posts with label Game Reviews. Show all posts
Showing posts with label Game Reviews. Show all posts

 


The next-gen version of FIFA 21 picks up right where the current-gen version left off, in that it feels more like an extension than a completely new game. This shouldn't be all that surprising, and while the additions it makes are mostly superficial, they nevertheless improve upon the match day experience by edging the football sim closer to reality.

The first thing that jumps out at you when booting up the game for the first time is the expected increase in visual fidelity, particularly when it comes to player likenesses. The next-gen version of FIFA 21 uses new "strand-based" hair modeling to recreate player haircuts strand by strand, right down to their eyebrows and facial hair. The results are impressive, especially when you see individual hairs move independently from one another when a player runs, but this isn't something you're ever going to notice outside of replays and goals celebrations.


That remains true with FIFA 21's other next-gen additions as well. Player thigh muscles will realistically flex when they're taking a shot, laying off a pass, or landing after challenging for a header, and the ball will even compress against a player's foot when they send a powerful shot hurtling towards goal. Again, this is all visually impressive stuff, but it's not something you're going to notice without zooming in during replays.

Players do feel more alive, however, whether they're pulling up their socks, wiping the sweat from their brow, or shooting snot out of their nose. These humanizing aspects are more noticeable within the moment-to-moment action of each half than flowing locks of hair and flexing muscles. When combined with the new EA Sports Game Cam and new, more dramatic celebrations, next-gen FIFA 21 looks and feels like a genuine TV broadcast.

There have been some changes to gameplay, too, though they're subtle improvements built atop a familiar foundation. The next-gen version is slightly smoother compared to its current-gen counterparts, thanks to the addition of new linked animations. This natural motion essentially cuts down on previous instances of robotic movement by making players take contextual touches of the ball that are more authentic and human. The game looks more realistic as a result, and this has the knock-on effect of increasing the game's responsiveness a tad, but FIFA 21's on-pitch action is still much the same as the current-gen offering.

If you're playing on PlayStation 5, you do at least get the added benefit of the DualSense controller's haptic feedback and adaptive triggers. If you strike a shot with Erling Haaland's rocket of a left foot, you'll feel the left side of the controller rumble like you just unleashed Mjolnir. Haptic feedback also comes into play when passing or flying into crunching tackles, giving the whole game a tactile sensation. Player stamina, meanwhile, is conveyed by triggers that offer more resistance in the latter stages of a match as fitness begins to dwindle.

There's nothing particularly groundbreaking about any of these new additions, aside from some fun utilization of the DualSense controller's impressive features. If you like the current-gen version of FIFA 21, you're going to like the next-gen version, too. It's a slightly better game because it maintains feature parity while sprinkling in some new visual flourishes as well, ensuring that there's no reason not to take advantage of its free next-gen upgrade. – Richard Wakeling [The original review, first published in October 2020, continues below.]


With next-gen consoles only a few weeks away, FIFA 21 feels like a swan song for the current generation of sports games. It ostensibly wraps up an era that was defined by the increasing prevalence of microtransactions and the game modes designed around them, and FIFA 21 is no different in this regard. Ultimate Team is still front and center as the main draw for many players, but this year's game is also the most robust version of FIFA in series history. Volta Football has been expanded after debuting last year, Career Mode has finally received some much-needed new additions, and there are even new ways to play Ultimate Team. None of this is revelatory--and that remains true on the pitch, where subtle attacking changes make for a more dynamic game of football--but each of these aspects sets FIFA up for the future while also ensuring that this year's game is still worth playing.

The latest gameplay changes aren't immediately obvious when you step onto the pitch for the first time, mainly because FIFA 21 isn't trying to reinvent the wheel. Instead, new features in attack supplement the strong foundations of last year's game, with player responsiveness and passing also undergoing slight tweaks. There's an immediacy to everything you do that makes performing sweeping attacking moves a joy to execute. Passing has been sharpened up, with fewer instances of the ball missing your intended target. Through balls are also more effective when playing a runner in behind the defensive line, with well-timed and incisive passes managing to find the feet of onrushing attackers at a more consistent rate. Even heading has returned after its metaphorical absence in FIFA 20 on accord of how useless it was, with aerially strong players able to power crosses into the back of the net with increased frequency.


These gameplay tweaks improve upon the core pillars of FIFA 21's on-pitch action, while marquee new features, such as Agile Dribbling, elevate its creativity and attacking dynamism. This new dribbling technique gives you greater control when faced with an eager defender by enhancing the speed and responsiveness of your player's footwork. It's designed to help you retain possession and create space in tight one-on-one situations, emulating the play of diminutive playmakers and fleet-footed wingers. Players who excel in these moments like Lionel Messi and Bernardo Silva are more adept at using Agile Dribbling than others, utilizing sharp changes of direction and a delicate touch to escape the clutches of aggressive defenders. It can be a powerful tool at the feet of the sport's best dribblers, but there's also a palpable learning curve that applies to using it successfully and consistently. Once you do get the hang of it, however, there are few better feelings in FIFA 21 than being able to lure an opponent in close before shifting the ball past their outstretched leg and exploding past their hapless frame into open space.

This increased degree of control is evident throughout FIFA 21's other new on-pitch additions as well. You've always been able to instruct teammates to make off-the-ball runs, but these forward sprints were always static, with players only able to burst up the pitch in a straight line. This ability still exists in FIFA 21, only now you also have the option to choose which direction they run in. This is incredibly useful for moving your teammates into dangerous positions to receive a pass, or to drag defenders out of position and create space for yourself. Player lock is another function of this ability, allowing you to temporarily maintain control of a player after passing the ball to a teammate. This lets you move into pockets of space on the pitch or run beyond the defensive line before instructing the AI to pass the ball back to you. It can be a tad risky leaving possession at the feet of the AI, but your teammates are generally good enough at keeping the ball, so long as you don't force them to maintain possession for too long.

Speaking of the AI, Positioning Personality is another new feature that's designed to allow world-class players to stand out with their use of intelligent movement and penchant for finding space. This essentially heightens the importance of the positional awareness attribute, creating a gap between the best and the rest when it comes to the way certain players move across the pitch. Top forwards, for instance, are less likely to be called offside, able to hold their runs and penetrate the backline at just the right moment. Hardworking wingers, meanwhile, will track back to help their fullback, showing up lazier wingers who neglect their defensive responsibilities in favor of staying further up the pitch. Other players will find pockets of space between the lines to kickstart attacks, while the top defenders are able to close down passing lanes and read danger more effectively than their average counterparts.

Defending hasn't been completely neglected in FIFA 21, although the vast majority of new additions are geared towards infusing the attacking side of the game with more control, creativity, and dynamism. Positioning Personality helps if you've got a player like Virgil van Dijk on your team, or a midfield destroyer who excels at tracking runs into the box and intercepting passes. The art of defending hasn't changed all that much from FIFA 20, however, especially when playing against others online. The tried and trusted strategy of maintaining control over a defensive midfielder is still the best course of action, lest you attempt a tackle with one of your center backs and leave acres of space in behind for the opposition to exploit.

Tackles are slightly more consistent at winning back possession, but with the deluge of options available to attacking players, FIFA 21 still promotes caution on defense. A reimagined player collision system creates smoother interactions across the pitch, so at least you don't have to worry about conceding because your entire defense and goalkeeper fell over each other. Players now have the wherewithal to jump over fallen players. Blocking shots has also become more pronounced, allowing you to focus on staying in front of the opposition instead of risking a potentially catastrophic tackle. Despite these changes, there's still a large skill gap associated with defending. It's only a small sample size, but low scoring games are currently a rarity online, with most games quickly turning into eight-goal thrillers. If you're looking for high octane attacking football and plenty of goals, FIFA 21 certainly delivers, but it's easy to feel outmatched when defending.

Fortunately, you don't have to go it alone. Ultimate Team has remained almost unchanged from last year's game, but co-op is a welcome new addition. You're now able to team up with friends and earn weekly progress in both Division Rivals and Squad Battles. There are also new co-op specific objectives that feed into FIFA's version of the battle pass, rewarding you and your friends for playing together. Even if you don't play Ultimate Team, co-op gives you the opportunity to engage with it in a potentially less frustrating environment.

As for other game modes, Volta Football has been expanded since first appearing in FIFA 20. This unique mode is essentially a more grounded version of FIFA Street, ditching the massive stadiums for small pitches and a focus on skill moves. The Debut is a brief story mode found within Volta, acting as an introduction to FIFA 21's brand of street football. There are cutscenes and the smallest semblance of a narrative, but finding any substance is more difficult than packing Cristiano Ronaldo in Ultimate Team. It's worth playing just to unlock cosmetic items and a star player at the end, but there are more enjoyable ways to engage with Volta.

Featured Battles are a notable new addition, repurposing Ultimate Team's Squad Battles with a street football twist. By playing and defeating AI-controlled squads, you'll accumulate points towards unlocking matches against special weekly teams with unique rewards. The first week, for instance, gives you the chance to earn a Liverpool kit and PSG star Kylian Mbappe. The latter is obviously more exciting as you're able to insert him into your Volta Team. Hopefully more star players will be added each week to give you a compelling reason to keep coming back to Featured Battles. It's just a shame you can only play one star at a time, because who doesn't want to recreate a modern version of that iconic Nike commercial from 2002?


FIFA 21's new gameplay features also improve upon Volta's flashy football. Agile Dribbling functions as a relatively simple way to perform skill moves, while the new blocking system makes defending more rewarding. There's an increased variety to Volta this year, too, with multiple figurations of matches, whether it's 5v5, 3v3, walls, no walls, rush goalkeeper, and so on. You'll go from playing within the confines of a concrete pitch in a public park in London to performing in front of fans in an official indoor arena in Berlin. The size of the pitch alters the way you play, as skill moves become less of a necessity when there's space to pass to your teammates. Walls add a new dimension as well, giving you the ability to ricochet passes off their flat surfaces, while the size of the teams forces you to adapt your strategy. FIFA 21 fleshes out Volta in meaningful ways, turning it into an enjoyable side dish that will hopefully become a staple of the series' suite of game modes.

Career mode has been around longer than any other mode, but it's also faced the most criticism for a lack of changes and improvements in recent years. FIFA 20 moved the needle with the introduction of a shallow morale mechanic and overhauled pre- and post-match interviews, but FIFA 21 takes it a step further by adding a raft of new features. The first of these is a Football Manager-esque Interactive Match Sim that gives you control over the outcome of each match, even if you don't play it yourself. You can sim any match and watch 2D dots play it out at an accelerated pace. There are contextual prompts that let you jump in and take control of key moments like free kicks and penalties, or you can opt to jump in and out at any time. If you decide to sim the entire match, you can still make informed tactical changes since match data reveals your player's fitness levels and performance rating, so you can still impact the final score even if you can't be bothered to play Stoke in a cup game on a wet and windy Wednesday night yourself.

Player development has been overhauled with a revamped growth system that lets you change the position of youngsters in your academy to fulfill team needs. When it comes to the first team, training has also been reworked, giving you the option to set up group training sessions that can improve specific player attributes before a game, such as your striker's ability to finish big chances. There's a new match sharpness attribute that determines how likely players are to perform in the most crucial moments of a match. You'll want to schedule each training session in order to balance your player's sharpness, fitness, and morale, but you'll still inevitably have some decisions to make come match day when it's time to pick your starting-11. This makes Career mode more involved than before, forcing you to manage your players on a weekly basis and ensure your best are ready to play.

Unfortunately, the training minigames you need to play each week just aren't very fun, particularly once they begin to repeat. It doesn't take long before you're tempted to sim each one, but even this is a bit of a slog as you're forced to mash your way through multiple menus each match week. The UI is similarly sluggish elsewhere, with one menu required to scout a player, and a completely separate one needed to bid for them. That's a lot of unnecessary navigation for two aspects of football management that are intertwined. Buying players is still a needless grind as well, as you watch the same few unskippable cutscenes over and over again with all of the important information appearing in between via BioWare-esque dialogue wheels.

Career mode is still a mixed bag, then, but it's reassuring that EA has made some additional moves to try and freshen it up. If you do grow tired of simming through training sessions and managing sharpness, FIFA 21 is still chock full of other stuff to do, whether you want to head to the streets of Paris to show off your skills, hop into Ultimate Team with a friend, or play through a season on Pro Clubs. This is a substantial package that's propped up by exciting gameplay that puts the onus squarely on attacking football. There are moments of frustration on defense when the balance doesn't feel quite right, but then you'll go down the other end and score a Puskás Award contender that makes you forget why you were mad in the first place.




Medal of Honor: Above and Beyond attempts to return to the series’ roots with a VR twist. It’s also storied Titanfall 2 developer Respawn Entertainment’s first step into VR and one of the first major World War 2-themed shooters to land in the medium. While it largely succeeds with frantic Nazi-killing action that brings you into the chaos of the second World War in locations like Omaha Beach and Peenemünde, its inconsistent tone and quality makes for a shooter campaign that drags on past its welcome. Next to that, though, is the truly impressive documentary dedicated to shedding light on the true stories of those who fought and served. Medal of Honor: Above and Beyond itself, however, pales in comparison, not only to the legendary legacy that it attempts to draw from, but also in comparison to other recent VR shooters.

Before you can jump into this Oculus exclusive (which I played on an Oculus Rift S), you have to get past Medal of Honor’s shockingly high system specs that warn of performance issues on anything less than an RTX 2080 or equivalent — and you need a spectacular 340GB of storage space to even launch the installer in the first place before it settles into a mere [correction: the installer has since been updated to only require 180GB] 180GB. That’s right: Medal of Honor: Above and Beyond is almost as big as Call of Duty: Black Ops Cold War. But for all that, we do get a diverse number of wonderfully detailed scenes throughout, including the gorgeous French countryside and the Norwegian Telemark. That said, NPCs rarely manage to cross the uncanny valley in VR, making their stiff and overly drawn-out performances all the more difficult to sit through when you just want to get back into the action.

 


There’s a pretty good amount of content, at least. Between a lengthy Campaign mode, online multiplayer, a versatile Survival mode, and the wonderful Gallery mode filled with interviews with living World War 2 veterans, there’s plenty to see and do here. However, if you came expecting the VR equivalent of Respawn’s conventional shooters like Apex Legends and Titanfall 2, the slow pace of the campaign is going to be a disappointment. Instead, the often low-key missions take about nine hours to clear from start to finish across six acts set in the European Theater.

There’s something commanding an M4 Sherman tank that you just can’t replicate outside of VR.

There’s something enthralling about standing atop frozen mountains in Norway or commanding an M4 Sherman tank into battle that you just can’t replicate outside of VR. Likewise, there’s no equivalent to landing on the shores of Omaha Beach and using your hands to physically plant dynamite on hedgehog blockades while taking enemy fire from all sides. The problem is that these high points are buffered by long corridors of repetitive shooting and lukewarm, exposition-riddled dialogue that slows the whole thing down at the worst moments. There’s a solid half of this campaign that isn't all that memorable, and by the end it feels like it’s dragged on too long.


Again, there are peaks and valleys in this landscape. Some of the most interesting challenges in the campaign have you searching for mines, planting bombs, and clambering your way out of a rapidly flooding Nazi U-Boat before paddling your way up to the ocean surface. Each of these makes pretty good use of the motion controllers, though because all of it is so scripted, none would feel out of place on a traditional keyboard-and-mouse shooter. Further, it’s a shame that there’s only a few limited physics-based interactions throughout the campaign. In the same year when we’ve played Half-Life: Alyx and even The Walking Dead: Saints & Sinners, both of which use physics to cleverly present unique scenarios that would never work outside of VR, this minimal level of interactivity feels primitive.

Next to Half-Life: Alyx and The Walking Dead: Saints & Sinners, this minimal level of interactivity feels primitive.

Medal of Honor presents its vignettes with the exuberance of a high school history teacher. It wants to hurriedly explain what happened before rapidly switching to the next scene, rather than letting you bask in the emotional impact that these events might have had. This is fine for a game so focused on big moments and intense combat. However, while it seems like it’s trying to evoke those deeper emotions through its dialogue, the execution and the timing never lands quite right in VR, where the cold, dead eyes of characters you’re meant to be familiar with have more of an unsettling effect than an affirming one.

And then you’re back in the action. And while it’s often exciting, it keeps getting bogged down in battles with the annoyingly bullet-sponge enemy AI. After a while, that makes the whole thing repetitive. Combat is already much slower and more grounded in VR than in run-and-gun games like Call of Duty, but it’s disappointing that enemies rarely provide much challenge; most spawn and immediately rush toward you instead of working together to try and flank you.

Medal of Honor’s satisfyingly punchy weapons handle very nicely in VR.

The silver lining is that Medal of Honor’s satisfyingly punchy weapons handle very nicely in VR, giving appropriate feedback both on-screen and in the controllers’ haptic motors. There are also a lot of them to pick up when you’re fighting through the Campaign and in Survival mode: OG weapons like the M1 Garand and MP40 produce a lovely kickback, as does the Combat Shotgun. It’s also nifty that you can pull grenade pins out with either your “teeth” or your hands before lobbing them, depending on your preference. That said, it’s disappointing that the number of weapons you can find in multiplayer is thinned down to about eight or nine total, which makes that mode feel less fleshed-out.

Comfort also seems behind the times. There is no option to teleport here, and your character moves rather quickly when in full sprint mode. I don’t personally have an issue with this, but Above and Beyond is clearly designed for larger maps instead of smaller and more intimate ones, which is potentially nauseating for those who do suffer from motion sickness. Strafing is a useful way of navigating tight combat encounters, but it feels completely unnatural in VR, as if you’re sliding around on a skateboard rather than moving from side to side with your legs. On the other hand, there are some cool immersion effects here. For instance, if you toggle it on, you can see a “threat level” meter that appears over enemies’ heads so you can assess how to engage them in battle. You can also toggle camera shake and hit markers that boost the intensity of combat. These are great – if you can stomach them.

Multiplayer feels inferior to established VR shooters like Pavlov and Contractors.

Medal of Honor’s multiplayer modes are split up into the Deathmatch, Team Deathmatch, Domination, Mad Bomber, and Blast Radius modes. They all have their subtle charms, but except for the territory-control Domination mode, they each basically break down to killing the most enemy players in order to get the most points, and there’s little more to it than that. Given the tiny number of available maps, no mod support or meta-progression system, and with physics almost completely turned off except for grenades, these battles end up feeling tacked on and certainly feel inferior to established multiplayer VR shooters like Pavlov and Contractors. One cool thing, however, is that lobbies will automatically populate with AI players when not enough real ones join the match. But as you’d expect, these bots are target practice at best; they don’t put up much of a fight.

Survival mode is a little different and more interesting. It’s a set of challenges where you’ve got to hold out against an onslaught of Nazis for five minutes without dying. That’s not terribly novel on its own, but you can mix things up by adding harder modifiers in exchange for a higher score multiplier, or you can sacrifice your score multiplier in exchange for boons like more powerful weapons and abundant healing syringes. You can also mix and match these things, setting up interesting scenarios against the AI whenever you feel like it.

The true prize of Above and Beyond is the Gallery - every part of it is a must-see.

Again, though, the true prize of Above and Beyond is the Gallery, which is dedicated to telling the stories of real World War 2 veterans. It’s both a comprehensive showcase of interviews and of breathtaking 360-degree footage from inside important locations most of us may never get to visit, like real overgrown battlefields, bombed-out Nazi bunkers, and U-Boat manufacturing facilities. It’s unexpectedly immersive and affecting, and every part of it is an absolute must-see. But in a sense, it’s as if Medal of Honor takes its fabulous and historically critical Gallery hostage behind the tremendous storage space and performance demands needed to run the less appealing game attached to it.

Verdict

The action in Medal of Honor: Above and Beyond never quite rises to the lofty goals it sets for itself as a way of honoring the real soldiers of World War 2. Its single-player campaign and Survival modes are enjoyable and offer a unique way to experience famous World War 2 battles reenacted in VR, but don't do much to distinguish themselves beyond that in terms of shooter mechanics and the bullet-sponge Nazis aren’t that much fun to shoot at. Considering the absolutely wild system requirements there is a staggering cost of entry to this ride, and while it’s a decent enough shooter, it ends up falling short of 2020’s sky-high VR standards. All of that comes as part of the package with its truly impressive set of interviews with World War 2 veterans and virtual tours of historical locations, but honestly those would probably be better off separated from the average-at-best shooter that’s handcuffed to them.